Title: Indie Game Development Podcast – IGF Best Mobile Game 2011, Helsing’s Fire (http://www.indiegamepod.com/indiegamepodcast.xml)
What: Interview with team who developed Helsing’s Fire. Names hard to hear/get.
Feedback: Spell URLs.
Rough Cut Notes & [Commentary]:
Q: How do you maintain presence on the top lists?
A: Had strong bump with a curve down. Content updates provided smaller bumps with a long tail. [Sounded to me like the same cycle as MMOs go through – new content doesn’t help you nearly as much as you’d hope. I heard nothing new here which would imply that they continue to invest in the title. Odd…]
Moving a game from PC to PSN just to experiment. On consoles there’s more visibility. That’s a big problem on iPhone. [Even with good placement & awards – these guys are essentially leaving the App Store for greener pastures. Interesting…]
They work in Singapore. Benefits: tightly nit development community. Artists/Programers helping each other out. Get IGNA support.